AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on a Unified Platform in Latin America, Q3 2021
Discover the performance trends of the top 5 hypercasual games in Latin America during Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the hypercasual gaming segment in Latin America saw remarkable performances from several top apps on a unified platform. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for the top five hypercasual games, according to Sensor Tower data.
Fidget Toys Trading・Pop It 3D by Freeplay Inc experienced a significant surge in downloads, peaking at over 2.2M in mid-August before gradually declining to around 1M by the end of September. The app's weekly active users mirrored this trend, starting from about 147K in early July and reaching a peak of approximately 3.8M in mid-August. Revenue for this app began to show in mid-September, peaking at around $167 in the week of September 20.
Count Masters: Stickman Games also from Freeplay Inc, showed a consistent decline in downloads from 1.3M in late June to about 599K by the end of September. The weekly active users followed a similar downward trend, decreasing from approximately 2.7M to 1.7M over the same period. Revenue remained modest, peaking at around $247 in the last week of August.
Hair Challenge by Rollic Games saw its weekly downloads fluctuate, starting at around 1.2M at the end of June and ending at approximately 682K in the last week of September. The active user base started at around 3.6M and showed a slight increase towards the end of the quarter, reaching nearly 2.9M. Revenue for this app remained low, with a peak of $67 in the week of August 30.
Craftsman: Building Craft by StarGame12 maintained relatively stable download numbers throughout the quarter, averaging around 700K per week. The active user count was impressively high, starting at around 6.3M in late June and peaking at over 7M in early September. This app did not generate any revenue during this period.
Bridge Race by Supersonic Studios LTD saw a steady decline in downloads from 1.2M at the end of June to about 572K by the end of September. Active users followed a similar pattern, decreasing from approximately 3.5M to 2M over the quarter. Revenue for this app saw a peak of about $557 at the end of June and maintained a relatively stable income around $400 throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.